- Using a Back Card will now cause Scenarios to play on landed squares
- Number of Unlucky Squares has been reduced and will no longer lose Treasure Items (Rogue Wisps) upon landing there
- Number of Treasure Squares has been increased
- Number of items received in the [Mark of Truth] to [Rogue Wisp] has been changed to 5
Rolling the Dice
- Using an [Event Boy] will allow for result change to any number desired
- Using an [Event Boy Jr.] will allow for rerolling the dice
- It's possible to get the same result after rerolling the dice
Flow of Stages
- Completing the Laboratory Stage will return to the Underground Stage
- Completing certain achievements will allow choosing the next stage freely
Squares
Lucky Square | |
Unlucky Square | |
Heart Square | |
Treasure Square | |
EP Square | |
Blank Square | |
Restart Square | |
Start Square | |
Goal Square | |
Current Position |
Cards
Move = Move forward 1-6 spaces from current position | |
Return = Move backwards 1-6 spaces from current position | |
Treasure = Receive a [Rogue Wisp #COLOR#] event item (Items received from Treasure Cards won't count towards campaigns) |
Ranking Rewards**
**Rewards up to designated rank will be sent to Closet after maintenance.
Achievement Rewards: Reach the Goal every 5 times to get
Fun fact: Second half of the shop are all items from the previous Mansion event.
Introduction
Stage 01 - Underground: Chance to meet a masked stranger; Obtainable items: [Rogue Wisp Red], [Mark of Truth Red]
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Stage 02 - Mansion: Chance to meet a strange butler; Obtainable items: [Rogue Wisp Green], [Mark of Truth Green]
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Stage 03 - Kitchen: Chance to meet a knife-wielding chef; Obtainable items: [Rogue Wisp Yellow], [Mark of Truth Yellow]
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Stage 04 - Courtyard: Chance to meet a creepy caretaker; Obtainable items: [Rogue Wisp Blue], [Mark of Truth Blue]
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Stage 05 - Laboratory: Chance to meet a crazed scientist; Obtainable items: [Rogue Wisp Purple], [Mark of Truth Purple]
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Conclusion